Unity spatial workflows

Stream Unity projects to Apple Vision Pro for industrial, training, and product visualization workflows — without rebuilding your project for visionOS.

Benefits

Keep your existing Unity project

Use the Innoactive Unity plugin to make any Unity scene streamable. No port to visionOS, no separate PolySpatial track required.

PC-grade fidelity on Vision Pro

Stream the full Unity desktop rendering pipeline — high-poly meshes, real-time GI, post-processing — without the headset's standalone GPU budget.

One project, many devices

The same Unity build streams to Vision Pro, Meta Quest, and PCVR through Innoactive — pick the right device per workflow.

How it works

  1. Add the Innoactive plugin

    Drop the Unity plugin into your project. It exposes streaming controls, multi-user session hooks, and Vision Pro input mapping.

  2. Stream from workstation or cloud

    Run Unity on an RTX workstation (Innoactive Spatial) or a cloud GPU instance (Innoactive Portal). Reviewers connect from Vision Pro.

  3. Run multi-user sessions

    Co-located or remote reviewers join the same Unity scene with shared scene state and anchored content.

Editions

Workstation

Innoactive Spatial

Stream Unity from your RTX workstation to Vision Pro for design and engineering reviews.

Cloud

Innoactive Portal

Run Unity projects on cloud GPUs and stream to any site, any device.

Unity teams already have years of investment in scenes, assets, and tooling. Innoactive lets you bring all of that onto Vision Pro through streaming — no parallel visionOS port, no rebuild of your render pipeline.

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