Unity spatial workflows
Stream Unity projects to Apple Vision Pro for industrial, training, and product visualization workflows — without rebuilding your project for visionOS.
Benefits
Keep your existing Unity project
Use the Innoactive Unity plugin to make any Unity scene streamable. No port to visionOS, no separate PolySpatial track required.
PC-grade fidelity on Vision Pro
Stream the full Unity desktop rendering pipeline — high-poly meshes, real-time GI, post-processing — without the headset's standalone GPU budget.
One project, many devices
The same Unity build streams to Vision Pro, Meta Quest, and PCVR through Innoactive — pick the right device per workflow.
How it works
Add the Innoactive plugin
Drop the Unity plugin into your project. It exposes streaming controls, multi-user session hooks, and Vision Pro input mapping.
Stream from workstation or cloud
Run Unity on an RTX workstation (Innoactive Spatial) or a cloud GPU instance (Innoactive Portal). Reviewers connect from Vision Pro.
Run multi-user sessions
Co-located or remote reviewers join the same Unity scene with shared scene state and anchored content.
Editions
Innoactive Spatial
Stream Unity from your RTX workstation to Vision Pro for design and engineering reviews.
Innoactive Portal
Run Unity projects on cloud GPUs and stream to any site, any device.
Unity teams already have years of investment in scenes, assets, and tooling. Innoactive lets you bring all of that onto Vision Pro through streaming — no parallel visionOS port, no rebuild of your render pipeline.
Related products
Innoactive Spatial
Integrated workflow solution for automotive design and engineering teams that want to use Vision Pro with Autodesk VRED, Unreal Engine, Unity, and NVIDIA Omniverse.
Innoactive Portal
Cross-platform cloud streaming — XR applications rendered on cloud GPUs and delivered to every headset, browser, and desktop.