Unreal Engine spatial workflows

Stream Unreal Engine projects to Apple Vision Pro for design, AEC, and engineering reviews — at the fidelity Unreal already delivers on a workstation.

Benefits

UE 5.4+ ready

The Innoactive Unreal plugin supports the current LTS path with Lumen and Nanite — bring your existing UE project, not a stripped-down mobile build.

Studio-grade fidelity

Stream the full Unreal pipeline — ray-traced lighting, high-density geometry, post-processing — without compressing for on-device GPU limits.

From workstation to cloud, same plugin

The same Unreal project streams from a local RTX workstation (Innoactive Spatial) or cloud GPU (Innoactive Portal). Pick the deployment model that fits your team.

How it works

  1. Install the Innoactive Unreal plugin

    Drop the plugin into your UE project. It adds streaming, multi-user, and Vision Pro input integration.

  2. Stream from RTX, local or cloud

    Run Unreal on a workstation for in-studio reviews, or on cloud RTX GPUs for cross-site collaboration.

  3. Review on Vision Pro

    Reviewers join from Vision Pro via the Innoactive app, with anchored content, annotations, and multi-user sessions.

Editions

Workstation

Innoactive Spatial

Stream Unreal from your RTX workstation to Vision Pro for design and engineering reviews.

Cloud

Innoactive Portal

Run Unreal projects on cloud GPUs and stream to any site, any device.

Unreal Engine is already the studio standard for visualization in automotive, AEC, and industrial design. Innoactive bridges Unreal to Vision Pro through streaming — preserving the rendering quality you ship today.

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