Resources

Innoactive Spatial

Your starting point for the runtime, the Apple Vision Pro app, deployment guides, and the full knowledge base.

Getting started in four steps

  1. Get Innoactive Spatial for Vision Pro

    We send a TestFlight invite or a managed App Store deployment for the Innoactive Spatial app on Apple Vision Pro, depending on how your team is set up.

  2. Install the Spatial Runtime on your workstation

    The Runtime turns a Windows workstation with an NVIDIA GPU into a CloudXR streaming server for Autodesk VRED, Unreal Engine, and other supported hosts.

  3. Start VRED and activate the Innoactive plugin

    Open your scene in Autodesk VRED, then enable the Innoactive plugin so the workstation can broadcast the XR view to your headset.

  4. Connect to your workstation from Vision Pro

    Launch Innoactive Spatial on Apple Vision Pro, pick your workstation from the discovered devices on the local network, and step into the scene.

The knowledge base below is organised by the journey teams typically take: get a first session running, roll the app out to a fleet, dial in the network, then troubleshoot anything that comes up. Skip ahead to the section that matches where you are.

Release notes

8 entries →
  • 2026-05-15v2.1.0 (5)visionOS 26.5 required, Dynamic Foveated Streaming on by default
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Knowledge base

Bring Autodesk VRED, Unreal Engine, Unity, and NVIDIA Omniverse projects into Apple Vision Pro through the Innoactive Spatial Runtime.

Pen-based annotation, multi-user sessions, and physical-object anchoring — what design-review teams actually use Innoactive Spatial for.

Roll Innoactive Spatial out to a team or fleet — MDM provisioning, kiosk locks, and device-comfort guidance for the people wearing the headsets.

Ports, processes, and firewall configuration for streaming from a CloudXR workstation.

Diagnose common issues, collect logs, and check installed app versions.