Innoactive Spatial
Your starting point for the runtime, the Apple Vision Pro app, deployment guides, and the full knowledge base.
Getting started in four steps
Get Innoactive Spatial for Vision Pro
We send a TestFlight invite or a managed App Store deployment for the Innoactive Spatial app on Apple Vision Pro, depending on how your team is set up.
Install the Spatial Runtime on your workstation
The Runtime turns a Windows workstation with an NVIDIA GPU into a CloudXR streaming server for Autodesk VRED, Unreal Engine, and other supported hosts.
Start VRED and activate the Innoactive plugin
Open your scene in Autodesk VRED, then enable the Innoactive plugin so the workstation can broadcast the XR view to your headset.
Connect to your workstation from Vision Pro
Launch Innoactive Spatial on Apple Vision Pro, pick your workstation from the discovered devices on the local network, and step into the scene.
The knowledge base below is organised by the journey teams typically take: get a first session running, roll the app out to a fleet, dial in the network, then troubleshoot anything that comes up. Skip ahead to the section that matches where you are.
Release notes
8 entries →- visionOS 26.5 required, Dynamic Foveated Streaming on by default
Knowledge base
Bring Autodesk VRED, Unreal Engine, Unity, and NVIDIA Omniverse projects into Apple Vision Pro through the Innoactive Spatial Runtime.
Stream Autodesk VRED to Apple Vision Pro
Run Autodesk VRED on a Windows workstation and review the same scene immersively on Apple Vision Pro — variant sets, render modes, and quality controls included.
Stream Unreal Engine to Apple Vision Pro
Stream desktop-grade Unreal Engine scenes — Lumen, Nanite, post-processing — to Apple Vision Pro without a visionOS port of your project.
Stream Unity to Apple Vision Pro
Stream Unity scenes to Apple Vision Pro from a Windows workstation — no PolySpatial port required, full desktop rendering preserved.
Stream NVIDIA Omniverse to Apple Vision Pro
Stream USD Composer, USD Explorer, or your own Kit app from a Windows RTX workstation to Apple Vision Pro using the Innoactive Omniverse server extensions.
Pen-based annotation, multi-user sessions, and physical-object anchoring — what design-review teams actually use Innoactive Spatial for.
Point and annotate with the Logitech Muse pen
Use the Logitech Muse spatial stylus to draw, point, and erase directly on the streamed model — strokes sync in real time to collaborators.
Positioning and hand gestures
Move, rotate, and scale the streamed model with hand gestures or the Position panel — then save and lock the result so it returns next session.
Spatial collaboration with co-located and remote teammates
Bring multiple Apple Vision Pro users into the same scene — over a shared FaceTime call or on the same office WiFi — with synchronised annotations and laser pointers.
Anchoring methods
Pick the right anchoring method for your session — world, image, object, or the Logitech Muse pen as a tracker — and use the same one across every participant.
Seating Buck Calibration
Calibrate the digital cockpit to a physical seating buck — pick an anchoring method, then teach Innoactive Spatial the geometry of the steering wheel so the alignment returns every session.
Roll Innoactive Spatial out to a team or fleet — MDM provisioning, kiosk locks, and device-comfort guidance for the people wearing the headsets.
Deploy Innoactive Spatial via MDM
Zero-touch deployment via Apple Business Manager or JAMF Pro — devices come up licensed and pre-configured on first launch.
Lock the device to one app with Guided Access
Use visionOS Guided Access to lock a shared Vision Pro to Innoactive Spatial only — ideal for demos, events, and training rooms.
Apple Vision Pro accessories and comfort tips
Field-tested third-party accessories for long design-review sessions — head straps that fit over glasses and covers that prevent sleep mode.
Ports, processes, and firewall configuration for streaming from a CloudXR workstation.
The Innoactive Spatial Runtime
What the Spatial Runtime is, the processes it installs on your RTX workstation, and how it streams to Apple Vision Pro.
Ports to whitelist on the workstation firewall
Inbound and outbound TCP/UDP ports that must be allowed on the RTX workstation firewall so Innoactive Spatial can stream to Apple Vision Pro.
Runtime processes and networking overview
Every process the Runtime installs, the ports it opens, and the IPC mechanisms it uses — for IT teams configuring firewalls on a CloudXR workstation.
Optimize the network for local streaming
Router placement, Wi-Fi channel choice, firewall configuration, and Vision Pro settings that keep a local Innoactive Spatial session stable.
Diagnose common issues, collect logs, and check installed app versions.
Lessons learnt — common setup issues
Field-tested fixes for the most common setup snags — TestFlight on isolated networks, VRED-version conflicts, OpenXR layers, Varjo / Unreal quirks, and outdated GPU drivers.
Collect debug logs from the Vision Pro app
Enable debug logging on Apple Vision Pro and export the logs to attach to a support ticket.
Find the installed app version
Where to find the build number of the Innoactive Spatial app on Apple Vision Pro — include this in every support ticket.