Resources

Innoactive Portal

Cross-platform cloud streaming — XR applications rendered on cloud GPUs and delivered to every headset, browser, and desktop.

Getting started in four steps

  1. Get your Innoactive Portal organization

    Request an organization from the Innoactive team. You receive admin credentials, a dedicated subdomain, and an empty workspace to invite users into.

  2. Install the Portal Client on your device

    Pick the Portal Client for your hardware — Windows desktop, Meta Quest, HTC Vive, Pico, or Apple Vision Pro — and sign in with your Portal account.

  3. Upload your application to Portal

    Package your Unreal Engine, Unity, or NVIDIA Omniverse build and upload it to your Portal organization so it appears in the launcher.

  4. Start a streaming session

    Open the client, pick the application, and Portal allocates cloud rendering hardware in the nearest region. Annotations, deep links, and user groups all work out of the box.

Innoactive Portal is the cloud-streaming platform that lets IT roll out spatial workflows the way they'd roll out any other enterprise app. The knowledge base below is organised by the journey teams typically take: get the first user streaming, plug in the engines and scenes you already use, lock down access, deploy at scale, then dial in the network. Skip ahead to the section that matches where you are.

Release notes

35 entries →
  • 2026-03-11Autodesk VRED Core Cloud streaming available on L40S and RTX PRO 6000
Read more →

Downloads

Client apps and plugins for getting Portal running across your fleet. Client downloads require a Portal login.

Knowledge base

Set up your organization, invite users, pair headsets, and upload your first application to Innoactive Portal.

Day-to-day session control — personal servers, scheduling, hot machines, deep links, launch arguments, and collaborative streaming.

Stream NVIDIA Omniverse Kit applications, author and ship OpenUSD content, and use Innoactive Portal as the launcher for your Omniverse stack.

First sessions, end-user and expert paths, and where Innoactive Portal fits into the Omniverse stack.

Stream Omniverse to XR headsets

Take a streamed Omniverse session from the browser to a Meta Quest, Pico, HTC Vive Focus, or Apple Vision Pro in three steps.

NVIDIA Omniverse

Landing page for Omniverse on Portal — paths for end users, Kit-app developers, and USD authors, with links to streaming, deployment, and data-prep guides.

Your first Omniverse streaming session in Innoactive Portal

Launch USD Composer, Explorer, or Presenter in a browser through Portal in five clicks — the fastest way to confirm Omniverse streaming works for a new user.

Getting Started with Omniverse Streaming for End Users

First steps for non-developers joining streamed Omniverse design reviews on a browser or XR headset — no workstation or local install required.

Leverage on Innoactive Portal as an Omniverse expert user

Entry point for Omniverse experts integrating custom Kit applications with Portal — points to the components overview and the Kit-app deployment guide.

Omniverse components and synergies with Innoactive Portal

How Innoactive Portal slots into the Omniverse stack — Kit applications, OpenUSD content, Nucleus server, and CloudXR streaming all the way to the headset.

Benefits of USD and how it integrates into Omniverse and Nucleus server

Why OpenUSD plus Omniverse plus Nucleus has become the default 3D pipeline for BMW, Siemens, and Zaha Hadid — and how the three pieces fit together.

How to set up collaborative streaming sessions in Omniverse with Live Sync

Generate a Live Sync streaming link straight from USD Composer with the Innoactive Link Share tool, then invite teammates on browsers or headsets.

Bootstrap your own Omniverse Kit application and ship it as a streamable Portal app.

From CAD/DCC assets to a clean modular OpenUSD project — layers, variants, animations, and data preparation.

Glossary, debugging tools, project structure, and CI/CD examples for OpenUSD on Portal.

Manage users, user groups, single sign-on, and per-application access control across your Portal organization.

Roll Innoactive Portal out to a fleet — MDM provisioning, sideloading, enterprise stores, client updates, and event preparation.

Firewall configuration, IP ranges, and corporate-network guidance for streaming through Innoactive Portal.

Ports, protocols, IP ranges, and IT-conversation prep for streaming through the Portal cloud rendering fleet.

Manual region selection, hardware tiers, fresh-VM bootstrap, and Desktop Client log files.

API reference, engine plugins, CI/CD pipelines, and compatibility documentation for IT and developers.

REST API authentication, endpoints, and example payloads.

Innoactive plugins for Unreal Engine — downloads, integration, and Vision Pro local-streaming settings.

Build, package, and upload Portal apps automatically with GitHub Actions and semantic-release.

Supported engines and headsets, Portal system requirements, FAQ, and cookies policy.